
Indianapolis 500: The Simulation
About Indianapolis 500: The Simulation
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into ra
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Storyline
There are also practice and qualifying settings. Practice enables car setups to be altered and tested in real time. Choosing not to participate in the qualifying session results in one starting at the back of the field. The qualifying session requires four laps to be completed, with the mean value of the four lap times determining the qualifying position. No car damage can occur during a Practice session, although other cars may be present on the track and their wreckage remains on the track if the player's car collides with them at any point. Car damage can occur during qualifying sessions. The cars one can drive are a yellow Penske-Chevrolet, a red Lola-Buick, or a blue March-Cosworth, with the Penske having the fastest default setup (but if one sets the car up well, any of the above rac
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About Indianapolis 500: The Simulation
Indianapolis 500: The Simulation is a game developed by Papyrus Design Group and published by Electronic Arts. Released in 1989, Indianapolis 500: The Simulation falls under the Racing and Simulator and Sport genres. It holds an overall rating of 80/100 based on 13 ratings.
The game is available on DOS, Amiga.. Game modes include Single player.
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